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BlackPlastic

Age/Gender: 14, Male
Location: Boerne, Texas, USA
Job: Student

Welcome to the Internet, where men are men, women are men, and little boys and girls are federal agents.

Newgrounds Stats

Sign-Up Date:
2/28/06

Level: 22
Aura: Light

Rank: Sgt. First Class
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Rank #: 481

Exp. Points: 4,930 / 5,380
Exp. Rank #: 3,095
Voting Pow.: 6.34 votes

BBS Posts: 2,666 (3.04 per day)
Flash Reviews: 846
Music Reviews: 985
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All Flash Reviews

846 Reviews | 277 w/ Responses

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Score: 9
SC Guitar Maniac Dx 2

"((VOTED5))"

date: May 29, 2008

What you did in this game was very complex but you pulled it off very well. You went beyond just making a small pick up and play type of game and made almost a story mod type of thing. Unlocking songs and guitars provided fun for quite a long time. There was really no point in adding pro mode though because the songs arn't even possible, they really arn't.

The dificulty in this game is completly out of whack. The notes you were required to hit wasn't the hard part though, it's just that if you didn't hit the note EXACTLY at the time it passed the bar it wouldn't register. In the harder songs it was almost impossible to keep a streak going because of this. What you need to do is open up the window of time for hitting the notes by a lot and give you bonus points for hitting the note close to the bar.

As much as I loved the voice, he did talk way to much. He is cool to hear the first time you go to pages because it just makes the game seam really epic but I don't want to hear the same sentence every time I go to the main menu or pick a song. You should program it to only play once each page and not keep repeating itself because it does get very anoying.

Overall, this game was very good. It has to be one of the most in depth rythem games on the site. You should definantly be proud of what you have here but there is a lot of room for improvement. I would love to see a sequel that works on the problems I listed.

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Score: 6
Block Out

"((VOTED3))"

submission: Block Out
date: May 29, 2008

It was a good idea but the game really wasn't anything special. I really liked how the screen would turn, it kept you on the edge of your seet and thinking.But it was horribly short and didn't have any high score board or anything to back it up so after you play once, there really isn't any reason to keep playing.

You really need to add more songs and make this game longer. I mean the one song you had didn't even play the full length of the track. Make about 5 to 10 more songs and make like different difficulties for them. You know what I mean, easy medium hard and expert kind of thing like what was done on the metal freaks series.

The game screen was a little bland to look at. Like I said the shifting of the screen was pretty cool but that was the only nice thing to look at. Put in some coloring or something. Just looking at a black and white screen isn't very pleasing.

I noticed the game was a bit glitchy as well. I would always hit practically every note but a lot of the time it would refuse to register and my score multiplier would go back to one. I don't know what you did there but you need to fix the score multiplier if you want the scores in this game to mean anything.

You had a great idea here and you really shouldn't let that go to waist. The contest may be over but that doesn't mean people don't care about rythem games anymore. I would really love to see a sequel in the future.

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Score: 9
Music Catch

"((VOTED5))"

submission: Music Catch
date: May 29, 2008

Something about this game just seamed really epic. The music was very relaxing and you actually did a pretty good job of shooting out the notes according to the rythem. The gamepaly wasn't to bad, it took little strategy or reaction time but I don't really have a problem with that because the game is just something you can kick back and relax to while playing.

If I could change one thing in this game, I would make it longer. That is by adding more songs possibly and make harder levels. Possibly once you get further into the game the notes start shooting out all around you instead of just on one side. You should still keep the mode you have on the game right now though so you can utilize the high score board.

Anyways this was a great game. It wasn't exactly the funnest game to play but it was epic for many other reasons and I really think you should expand further on this games idea. Good job.

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Score: 8
Line Runner

"((VOTED4))"

submission: Line Runner
date: May 25, 2008

This game had a very good idea but it wasn't executed very well. It was fast past nae exciting to play but that is what kind of made the game bad. It turned into a game of sheer luck which is the worst thing that can possibly be done with a game.

The most important change that should be made is one that will take the camera back. It is way to close the your charecter here and that makes it so you only have about half a second to react to a land mine thing and the paint brush can't even move that fast. Let us see far ahead of us. This NEEDS to be changed.

A lot needs to be changed with the paint brush to. First of all, why was it constantly shaking? Are we supposed to enjoy that because I sure didn't. It just further made the game about luck. I also don't know why we could only go up and down. I can't plan ahead if you can't draw the line around things because I am forced to only two directional moves.

Anyways this game had a lot of potential butr you just looked past some majour details thinking people wouldn't care. Well people do care and you passed up a chance to make a really legendary game. What can I say though, it was still entertaining the way it is, it could just be so much better.

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Score: 10
Super Ninja

"((VOTED5))"

submission: Super Ninja
date: May 25, 2008

This is one of the funenst most innovative action games I have ever played. Ever. It was incredibly fun to just swing around the area from platform to platform and having one web on an enemy then slamming him down to the ground could provide for hours of entertainment.

With the amazing physics and controls I was really saddened to see how bad the levels were. You just picked up coins and killed enemies. Is that really the best thing you could think of after making these awsome ninja abilities. I woul love to kill bosses and do stuff like that. Still doing pretty much anything in this game was fun.

I also have one suggestion that would make the controls so much better I think. Instead of using the keyboard to launch your hook I think using your mouse to aim and shoot would be much more natural. And if you do that you would want to make it so that you move with the WASD keys and possibly shoot your attack web with the space bar and jump with the W because I think this would be more natural and fun.

Judging by the time this was submitted I doubt you will ever make the sequel you promised in your comments, but if you do come back and read this know that people do want it very much.

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Score: 7
Galactic Conquests

"((VOTED4))"

submission: Galactic Conquests
date: May 25, 2008

This game had a good idea but didn't exactly execute it very well. I can see you really tried to make the game strategic but it just didn't work out that way. All you do is spam the field with turrets or infintry of any kind and wait for the next round over and over again. This game also is practically trying to take strategy out of the game by not having some sort of pause between rounds.

The main thing I didn't like was how the game didn't stop playing as another round started. With the more money I just got from completing a level I would want to read some of the stats and abilities of the new things I can buy. I can't do that though because more monsters are constantly coming at me so I just need to buy turrets and infintry as fast as I can.

I did find the sandbox mode pretty entertaining. For those players who don't want to start from the bottom up can experience most of what the game has to offer without really going through to much of the game. So that is definantly one thing I have to praise you on.

The game wasn't exactly bad but it was pretty mindless. By the looks of the game you would expect to get strategy, and you even prepared the game for strategy with things like traps and firing range but it just didn't work out that way.

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Score: 9
Paths 2

"((VOTED5))"

submission: Paths 2
date: May 25, 2008

This was easily one of the hardest games I have played in a while. It combined intense strategy with lighting fast reaction time and percision. The amount of thought that was needed to beat each level was so great it was almost to much.

The game started off pretty rough with me on the third level having no idea what to do because I didn't know you needed to get the key the go back to the door sign because nothing told me that. You may want to make a little note of that at the top of the screen just to help out people who havn't already played the previouse game.

Getting towards the later levels things just became way to cluttered and you barely even knew what you were doing anymore. It started to become a game of reaction time more then strategy and in a puzzle game you always want strategy to be at least a bit more important.

What I think you should do is just completly get rid of the whole key and unlocking the doors thing. It just overcomplicated things and seamed pretty pointless to me since you are just doing the same thing you did before exept in a backwords order. If you really don't want to do that at least make it so the ball doesn't move faster once you've gotten the key.

I would also like a few changes with the drawing of the line. There should definantly be an erase tool. I have no idea why there isn't already because you would think that would be an important part of a game like this. I would also like to see some sort of onion skin of the line after you've erased it to make it easier to compare your new line to your old line.

Frusterating this game may be, but it was still fun and very well made so it's not like I can give it a bad score just because I had a hard time beating it. I would just really like to see some of the changes I suggested becaus I know the game could be much better.

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Score: 10
MindScape

"((VOTED5))"

submission: MindScape
date: May 24, 2008

This is easily one of the best platformer games on Newground sto date. The only other that can even compare is the legendary Franks adventure series. This had something Frank Adventure didn't though, Originality.

The whole angle change thing or whatever you wish to call it was an amazing addition to this game. It seperated this game from just being another platformer. It could however be glitched at times, like in the living room level towards the beggining I almost gave up because I kept falling into this pit that would make me fall in a circle for like 30 seconds and I kept falling into it while looking for the exit.

The game got pretty bland and reptitive after the first level. The first level was great with some cool looking backgrounds, funny cut scenes, and a boss battle I guess you could call it. Level 3 was alright but tried to hard with the angle changes if you ask me. Level 2 was incredibly boring and you're lucky enough I was even able to get through that. Also a weird puzzle maze isn't a good replacement for a boss battle.

I ended up losing all my lives pretty far into level 3 so I can't give a complete review but from what I played this game was incredible. There is an absolute must for a sequel to this incredible game.

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Score: 6
Brick Hole

"((VOTED3))"

submission: Brick Hole
date: May 24, 2008

I really hate seeing a game with a lot of potential go to waste. Believe me the idea was great, original a great twist on a classic game. The game itself however was practically unplayble, for many reasons.

The graphics in this were the main source of the problem. Not only were they unpleasent to look at but they also made the game incredibly hard to play. The blocks had very irregular and odd shapes because of the way you shaped the rectangles on the playing screen. I really had to observe for a second to figure what shape the block I had was. By the time you've thought out your move you are already dead though.

I also wasn't to fond of the controls. Mostly the fact that you switched directions using the control key was very odd and didn't seam natural at all. I don't see why you could just make it the up arrow like it should be. It wasn't already being used and most people are much more used to the up arrow then the control key.

Mainly just work on your graphics before you even think of remaking this because that was definantly what was holding the game back. Don't let this good idea go to waste, try to improve it and re-release.

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Score: 9
Nodes

"((VOTED5))"

submission: Nodes
date: May 24, 2008

This is definantly not a game for the weak minded on newgrounds. It took a ton of thought, or for people like me a ton of luck. This one of the few games where I gave up after such a short ammount of time and that is only because I was completly clueless on what to do. I got to level 6.

The difficulty is probably the main problem in this game. I'm not exactly saying you should take out all the parts of the game that make it hard. I just think you should add some more levels to the beginning that are easier because once you get to level 4 things start becoming terribly hard if you ask me.

Also if you ask me, adding a time limit isn't really changing the difficulty of the game at all, it just makes things more anoying and frusterating but you are still playing same levels. You should either nerf the whole difficulty thing completly or improve it drastically.

One way to do that is by make maybe 3 settings, adding easy, and maybe easy will give you some easier beggining levels, normal will start you towards the middle, and hard will place you directly at the near impossible levels. I would prefer difficulty not being the game at all but what I said is always an option if you really wanted to keep it in.

Anyways despite a few problems with the difficulty and amount of levels, it was a still a great game. The idea was very good and it was presented in a good fashion with some really nice graphics. It was a really entertaining game but it wasn't perfect, which is why I'm giving it a 9.

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